Zigzag Enemy: GDJ 25My latest update to my space shooter game is an enemy that has random movement. This was rather a simple thing to implement and the code…Jun 21, 2021Jun 21, 2021
Thruster Visuals: GDJ 24So a while back, I added Thrusters to the player. While these thrusters work, there is nothing visually to show the player that they are…Jun 10, 2021Jun 10, 2021
Adding Rarity to Power-Ups: GDJ 23With the addition of the drone shot power-up, my game now has 6 power-ups. Some are more powerful than others, so I wanted to make a system…Jun 8, 2021Jun 8, 2021
Drone Shot Weapon Type: GDJ 22As previously mentioned in my last article, I created a new weapon type called a Drone Shot. This weapon type can not miss! It will find…Jun 7, 2021Jun 7, 2021
Creating a Weapon Manager: GDJ 21The next thing new feature to my game is supposed to be a new weapon type. As I was thinking about what to do, I realized that my Player…Jun 6, 2021Jun 6, 2021
Adding Camera Shake using Cinemachine: GDJ 20Adding a camera shake when the player gets hit is another great way to visualize that the ship getting hurt and immerse the player further…Jun 5, 2021Jun 5, 2021
Third Progress Update: GDJ 17I finally finished the Space Shooter 2D course videos which has been guiding me through this game. Before I begin the “Phase 1: Framework”…May 31, 2021May 31, 2021
Escape Button to Quit: GDJ16When you build a Unity application that is played in a fullscreen mode, there has to be a way to quit the application. If this is not…May 30, 2021May 30, 2021