Brett BlandfordZigzag Enemy: GDJ 25My latest update to my space shooter game is an enemy that has random movement. This was rather a simple thing to implement and the code…Jun 21, 2021Jun 21, 2021
Brett BlandfordThruster Visuals: GDJ 24So a while back, I added Thrusters to the player. While these thrusters work, there is nothing visually to show the player that they are…Jun 10, 2021Jun 10, 2021
Brett BlandfordAdding Rarity to Power-Ups: GDJ 23With the addition of the drone shot power-up, my game now has 6 power-ups. Some are more powerful than others, so I wanted to make a system…Jun 8, 2021Jun 8, 2021
Brett BlandfordDrone Shot Weapon Type: GDJ 22As previously mentioned in my last article, I created a new weapon type called a Drone Shot. This weapon type can not miss! It will find…Jun 7, 2021Jun 7, 2021
Brett BlandfordCreating a Weapon Manager: GDJ 21The next thing new feature to my game is supposed to be a new weapon type. As I was thinking about what to do, I realized that my Player…Jun 6, 2021Jun 6, 2021
Brett BlandfordAdding Camera Shake using Cinemachine: GDJ 20Adding a camera shake when the player gets hit is another great way to visualize that the ship getting hurt and immerse the player further…Jun 5, 2021Jun 5, 2021
Brett BlandfordThird Progress Update: GDJ 17I finally finished the Space Shooter 2D course videos which has been guiding me through this game. Before I begin the “Phase 1: Framework”…May 31, 2021May 31, 2021
Brett BlandfordEscape Button to Quit: GDJ16When you build a Unity application that is played in a fullscreen mode, there has to be a way to quit the application. If this is not…May 30, 2021May 30, 2021